Demo 1.3 Now out + Upcoming announcements
Hey guys, we've been hard at work since our last appearance at SAGE 24, in Adelaide SA. Our supportive community identified a bunch of bugs over the last 2 months that were happy to say have been fully squashed! With that said we've updated the available version of the game with the latest patch! (Full update notes found below)
As some of you may have seen we will be migrating over to Steam in the next month, which means this will be your last chance to grab the current demo of 'Blood Reaver' We just want to thank everyone who has taken the time to download, play, and give us feedback. It has been vital towards the project now and into the future!
We do have one more major announcement but that will be coming in the next few weeks, we can't wait to tell you all about it!
Patch 1.3 notes:
- Major memory leak fixed
- Major optimization passes for high-round gameplay
- Demons getting stuck in walls
- enemy navigation fixes
- Demons getting idling behind wards
- Various settings not working as intended
- Casting/ Melee while in sprit realm
- Blessing displacement
- More enemy navigation fixes
- Environmental colliders
- Minor weapon balancing passes
- Door interaction text persisting after purchasing
- Weapon interaction animation fixes
- Updated ritual VFX
- Point gain in rituals not working as intended
- Even MORE enemy navigation fixes
- Demon material performance fixes
Files
Get Blood Reaver
Blood Reaver
A Dark Fantasy, Wave-Based FPS title, developed in Adelaide, SA
Status | In development |
Author | Hell Byte Studios |
Genre | Shooter, Action |
Tags | Atmospheric, Dark Fantasy, First-Person, FPS, Horror, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- SAGE 24 Showcase AnnouncementJan 26, 2024
- EARLY ACCESS OUT NOW!Dec 15, 2023
- Supanova 2023 + Alpha Update 1.1Nov 05, 2023
Comments
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noo my infinite points with ward idle demons D:
You have no idea how long it took to find the cause of that one :') Thankfully we like to consider it SQUASHED!