A downloadable game


Blood Reaver is a cooperative, dark fantasy, wave-based first-person shooter. Where a long-forgotten ancient order known only as the ‘Blood Reavers’ waged a war for thousands of years, holding back the forces of hell breaching their way into the world of the living. You play as four unlikely heroes, who after harnessing the powers of blood magic, reignite an ancient conflict between the forces of good and evil. Now they must rediscover the history of the order to end this demonic invasion.

Use a combination of blood magic abilities and lethal weaponry at your disposal to survive the onslaught and push back the forces of evil where the fate of the world hangs in the balance.


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What you have to sink your teeth into in our pre-alpha itch.io release: 

Our first map 'The Beginning of the End',

  •  6 Blood magic abilities
  • 6 Lethal weapons
  • 4 Demonic pacts
  •  6 Holy blessings
  • 2 Enemy types

Controls:



Post any comments, thoughts & ratings below, Let us know what you think!

A Special thanks to our talented sound team:


(Our trailer was created to promote the project during our graduate showcase, we do not own the rights to the music used within the trailer, all rights are owned by Epitaph Records, and Bring Me the Horizon)


Download

Download
BloodReaver - Demo 1.3.1 2 GB

Install instructions

  • Download the Zip
  • Extract all files
  • Play via the 'BloodReaver.exe'

Development log

Comments

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(+1)

I love the game so much it took me about an hour and a half to escape, some minor bugs like enemies in rituals will stop moving did'nt find out how the bug happens but if i do ill update this message. I feel like the mini bosses that occur every 5 waves should have there damage nerfed but health buffed as i found after about round 20 once i upgraded my gun to the seconds/third fusion i could kill them in less then 5 seconds but apart from that the games amazing. Keep up the amazing work! i cant wait to see more :)

(+1)

Is there a donation page anywhere i’d like to contribute to this amazing project

We will have ways to support us and the game's development soon in the new year! Thanks so much for the contribution

(+1)

Very cool.  Great vibez.

(+1)

Thanks for the support, glad you're enjoying the game so far!

TLDR: Solid update! Definitely coming together. Still some tuning to be done but overall this patch is much smoother! Well done

The clarity over what the pick-up powerups do through their naming is a great improvement. 

Main menu and loading screens are also a nice touch! However when it prompts "press any button to continue", only space bar works.

BUGS

MAJOR:
- Hit detection is more consistent overall, but still an issue at close range.

- Spamming the fire button to trigger reload while the firing animation was winding down caused delays in the reload but not the audio.

MINOR:

- There is a ward in the area with the bridge that shows a fully repaired state however is functionally broken. It cant be mended either.

- The mound of bodies in the same area was a common spot for enemies to get themselves stuck on the bridge side behind the mound. Not sure how they were getting there.

-You could "hook" the enemies pathfinding on most sharp edges of the map like the corner of a bridge or wall, stopping their advance.

Hey Squirewl, We recently dropped our early access release we would love to hear your updated thoughts if you have the time!

(+1)

Loved the little bit i played at Supernova, so i ended up downloading it at home. Some bugs that i've come across and its steps to recreate are down below.

- Settings menu softlock | Open settings in main menu

- Stored jump velocity | Pause Game and repeatedly jump while paused

- attack in pause menu | Pause game and left/right click (only fires once)

- Demon teleports in pause menu | pause game, wait unspecified amount of time, unpause

- Demon walks through ward | conditions unknown

- Holes in the grave yard | No conditions i know that you know its there just wanted to point out i accidentally lost a round 19 run to it and there was nothing i could do :(

If you are unable to recreate some of these please let me know and id be more than happy to show you guys on campus (i'm on floor 2)

-Dom

TLDR: A solid foundation for a fresh indie team with some rough edges, namely significant bugs and UI.

The gameplay loop has stood the test of time for good reason, and its great you haven't tried to completely reinvent the wheel while providing more to the formula through the blood powers.

One major problem with the game that stood out immediately was the hit detection. This affected the loop significantly and must be addressed. In terms of bugs, the Unity Navmesh gets enemies caught on a few corners primarily in the fountain area. The barrier leading to the infusion upgrade from the tree grave area was abusable by walking back and forth to force the enemies to path the long way around through a ward. Make sure the navmesh is being updated when that barrier gets removed.

MAJOR BUGS:
-Hit Detection
-Enemies stuck out of bounds
-Enemies didn't seem to spawn after I lost the first time and I had to restart

MINOR BUGS:
-Audio queue while repairing a ward continuing if the key is held while the ward is fully repaired
-Jumping on coffin obstacles in the tree grave area stopped enemies being able to attack me

ADJUSTMENT FEEDBACK:
-Its really hard to tell what the chalice buffs do, maybe having text display in the top-centre of the screen briefly that describes the buffs effect when its picked up? This includes the fountain 

-A main menu would go a long way

This is amazing feedback thank you so much for taking the time for such an in-depth review.
We truly appreciate it! A lot of the issues you've raised are exactly what we need to hear,  and are already planned to be sorted out for our next milestone.  We would love hear your updated thoughts as the project progresses. Our next update will include a second enemy type, a significant overhaul to our pacts ( chalice buffs), blessings (drops), and blood abilities to give the player more context to their functions, alongside plenty of other bug fixes.

Thanks again for downloading, and taking the time to tell us what you thought!
- Blood Reaver Team

Look forward to it!